Thursday, May 5, 2016

Opera into a Game?

One of the few things I forgot to blog about.

Let's take an opera and do something crazy with it. Why not turn it into a game?

I choose an old Chinese opera by the name of Madame Butterfly! Why? Cause it sounded cool!

In all seriousness it had the perfect setting for an RTS style video game with a lovely story to fill in the blanks between missions. You would take control of the US Navy lieutenant in fictitious battles, while the story between him and his love is told in between missions. As the story progressed you would be able to choose key points in the story that could change the final outcome.

Would the love of your life cheat death? Or would she succumb to the inevitable fate of the story? Only you can decide that.

Monday, May 2, 2016

Mischief

Yet another advertising for an art program.

Mischief isn't as useful as Black ink but it offers something that nothing else does. A truly limitless canvas. The possibilities are truelly endless when you are presented with a canvas that never ends. Because of how the program handles loading and chunks, it's able to store a vast amount of data off screen meaning that your computer doesn't need the processing power to run a city in order for the program to function.

Limitless possibilities for a limitless imagination.

Black Ink

Another new program that has surfaced is the high tech Black Ink.

Black Ink is a very strong art program that is available for single purchase, meaning it already has an edge on Photoshop's required subscription. Black Ink gives users a full array of tools to make high detail art with their tablets, sch as unrealistic brushes to help paint pretty much any fantasy painting you could desire or to create a perfect portrait. The possibilities are limitless when it comes to it's brush strokes. It also offers a much needed high speed render, something almost all modern day art programs lack.

Hayao Miyazaki.

A legend among animators, this man is considered to be the Japanese version of Walt Disney. Being a man in his 80s who just recently retired, Miyazaki chose not to embrace the new ways of animation and stuck to the originals. With horrendous arthritis destroying the tendons in his hands, Miyazaki continued to draw all his animations out by hand and even respond to fan letters in his own handwriting. It's often quite rare to see an animator such as himself, not willing to embrace the often easier way of doing things.

Practice

Sort of a filler but I feel like it's a necessary thing to say.

It isn't just practice that makes perfect, but perfect practice that makes perfect.

What I mean by this is, don't just keep drawing the same thing over and over again, but be bold and expand your horizons. Try new mediums and new styles. Take up a new method of sketching and try to see how far your abilities can take you. The only limits you honestly have are your own self esteem and the onset of arthritis. Always keep on practicing no matter what stands in your way and keep striving to do better than all the rest. That's how you'll get good, especially at being an artist.

Web Comics

Getting started with webcomics should be fairly simple whether you are doing it just for fun with doodles or professionally with a set art style and story. Many photo sites make it simple, name the comic and upload a picture to get started. They handle archive pages and anything else. To really make the site your own, however, you need to get a domain name. Then you should find beautiful templates made by others for the site, then customize it with your own images.

The site should be fairly simple now, but it should be stunning as a simple webcomic page. The webcomic pages do not need to be detailed. If you are getting started just for fun then you can leave the style for yourself. If you want to go for a stylized comic, then do so. You will want to decide who your characters are, what the story is, and how big to make the pages. You don’t need to do any of this, but it works for most comics. Make your comic your own.

Video Game Art

Video games are really just big art projects if you think about it.

I mean look at all the concept art that goes into a video game nowadays, the amount is atrocious to look at and most of it isn't even used. All the characters move through hours of animation that was drawn up in a storyboard design. The backdrops are all made by hand, an artist paints them out in a digital program like Photoshop or even sometimes the backdrop is just a big piece of art scanned in.

I can honestly spend hours looking through this stuff.

https://www.google.com/search?q=halo+reach+concept+art&espv=2&biw=1920&bih=955&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjvrcmDir3MAhXDox4KHS5zAdMQ_AUIBigB